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– Standardized recruitment cost for all ships – Added a new marine unit with a spear to all barbarian and steppe factions – Rhodes has earlier access to tetreres, a new bodyguard option and new Hoplite Slinger marines. Hellenic and Carthaginian tetreres are now the fastest ramming ships in the game. – Made all tetreres slightly faster to conform to their historical usage. – Various changes to units within each Iberian faction’s roster to make them have more unique styles. – Adjusted appearance for all Iberian units, generals and officers to bring them up to standard of other units – Various new and updated units for Athens. – New Parthian reforms at Imperium 3, Turn 60 and Imperium 5, Turn 130 – New and overhauled units added for Parthia. – New Buddhist enclave building line with new unit recruitment – Various new and overhauled units for Baktria. – New UI appearance when playing as Maurya. – New Buddhist culture spread by one chain and also present as a small regional bonus. – New combined stables/exotic stables and siege workshop/chariot recruitment buildings ![]() – Six new temples to better represent the culture as well as a new Buddhist temple line. – New reform based on cultural conversion of nomadic lands. – New Garrison, Mercenary and AOR units for the Mauryan regions. – Overhauled Mauryan unit roster with new units, including naval roster. ROME 2 TOTAL WAR MAGNA GRAECIA PROVINCE TRADE OR FOOD UPGRADE– Added reform requirements text to upgrade technology descriptions for ease of information access. – Moved Global Marian reforms to Turn 120, Imperial to 220 – Special reforms now have their units hidden instead of just grayed out in the recruitment panel – These changes were done to fix various technical issues with reforms, especially in multiplayer. – Thracians, Illyrians, Armenians, Galatians and other factions relying on Greek Global Reforms now have their own reforms that trigger 4 turns after the AI global reforms. – Incorporated the Alexander submod into the main mod. – Lots of “under the hood” changes to make the supply system more moddable and modular. – Various fixes for barbarian supply functions and navies in ports. ![]() – Navy to Transport supply effect bundle added – Improved movement bonus for transport fleets first turn after embarking – Supply storage now used before regional supplies – Supply storage increased and will be replenished before regional supplies. Icon found on top right of Army commander UI. – Army and Navy UI addition with detailed information about their supply status. Please note: submods that haven’t been updated may not be compatible. We will be working on updating submods as we can. You can head over to our Download Page to get the latest update. Thanks to everyone who helped to test and give feedback over these months, we all appreciate it! ROME 2 TOTAL WAR MAGNA GRAECIA PROVINCE TRADE OR FOOD MODWe have also worked on some neglected parts of the mod including AOR/Merc units and Naval units. These factions include Maurya, Baktria, Parthia, the Iberians and Athens. ROME 2 TOTAL WAR MAGNA GRAECIA PROVINCE TRADE OR FOOD UPDATEAfter many months of work and testing, we are proud to announce the new mod update has finally arrived! DeI 1.3.1 features an updated supply system, the Alexander campaign, new reforms changes and updates for many factions. ![]()
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